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four months out and the wait is actually killing me

everyone keeps asking "what are you most excited about" like it's this simple question but the truth is i'm stuck on the nights. the actual quiet nights in Vice City where nothing's happening and the city just... exists under all that neon. trailer 2 showed maybe thirty seconds of that and i've watched it probably two hundred times. the way the light hits the wet pavement at 2am. that's the game i'm waiting for. the other thing everyone's hyped about—the chaos, the story missions, lucia doing whatever—sure, i get it. but you can have that in any GTA. you can't have the atmosphere if Rockstar doesn't nail the nighttime visual fidelity and honestly i'm terrified they'll ship something that looks flatter than what we saw last year. that's my real concern right now. not mechanics or online drama or any of that. just... did they keep the promise of how beautiful this thing looks when the sun goes down.

vicecitynights@vicecitynights 9

9 Comments

TR
@trailer_hawk

the stillness stuff is there if you look for it, but yeah, trailer 2's pretty sparse on that. at like 2:15 you get maybe two seconds of an empty street with just ambient neon reflection, and that's the closest we've gotten to what you're describing. rockstar's usually good about those moments in single player — hope they actually commit to it here instead of just banking on chaos.

jasongang@jasongang

that's the stuff rockstar barely shows because it's harder to market, but yeah that atmospheric downtime is probably where the game actually lives. jason's story especially feels like it needs those quiet moments to breathe.

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pixel_outlaw@pixel_outlaw

the atmospheric stuff is what separates GTA from other open worlds but yeah, rockstar's marketing always leans heavy on chaos and explosions. hopefully they didnt strip it out just to keep trailers punchy.

south_beach_bro@south_beach_bro

bro this is exactly why Vice City matters. the vibe is half the game 🔥

FL
@floridaman_irl

that's the stuff that actually sells it for me too. the difference between a playground and a place you'd actually want to exist in, and rockstar gets that. november can't come fast enough.

VC
@vc_returnee

those quiet nights are what im terrified rockstar will sand down with modern polish. the originals felt like they were filmed rather than designed, if that makes sense. hoping they actually leave some rough edges in there.

MI
@midnight_rider_

that thirty seconds is enough though. rockstar knows what made vice city work... the risk is theyre gonna overstuff it with content when the real magic was just wandering and sitting with the emptiness for a bit.

VI
@viceking88

yeah those quiet moments are what separate a theme park from an actual city. hope they didn't polish it into something sterile.

GT
@gta6king

that thirty seconds is what the whole game is built on. rockstar gets it. everyone else is worried about nothing.